Second Chance
Kick Off
Follow the book from draft night to its final goodbye—or choose a turning point and imagine another future.
Who’s playing?
Choose original or supporting characters. Play cooperatively on one shared device or around a table. Each role offers a perspective; you do not need to be a main character to help decide the alternate story.
How to play with 1–10 players
Take a role. Each person chooses a different character. You are a story council: a role gives you a perspective, rather than making that character physically present in every scene. Characters who leave or die in the original story remain playable as a remembered perspective. Their book fate does not change.
Take turns. A different player leads each card, reads the scene and uses their character’s discussion prompt. The scene’s viewpoint is shown separately. The optional “Speak as your character” buttons record a concern for the group; they do not add dialogue to the novel.
Decide together. On a choice card, pass the device so every player can vote. Most votes wins. If tied, the current lead player chooses between the tied options. The same rules work with a show of hands at a table. One player chooses directly.
Original Story: the plot is fixed. Ten memory cards earn a shared score out of ten. Wrong answers still move the story forward. What If?: choices change the scenes and ending, without points or a “correct” emotional response.
Progress saves separately for each route in this browser when storage is available. “Undo” restores the last card and score. Changing the party clears an in-progress vote, but keeps the story position. This is local shared-device play, not an online room for separate phones.
Print a physical deck
Print one story deck at a time plus the character cards. Use single-sided A4 printing at 100%. Cut on the dashed borders, sort by card ID, and follow each choice’s destination. Do not shuffle. You need a pencil for the memory score; no dice or tokens are required.
The Original Story deck includes a separate answer key so answers stay hidden during play. Save as PDF through your device’s print menu if available.
Endings you’ve discovered
Chapter map & table notes
Jumping begins a new run from that card, with its own memory score. Chapter titles may reveal plot details.